Jason Voorhees Male human corpse Tough Hero 10/Slasher 10: CR 21; Medium-size Undead; HD 10d12+10 plus 10d12; hp 154; Mas --; Init +6 (+2 circumstance, +4 Improved Init.); Spd 30 ft.; Defence 24 (+10 class, +4 natural); BAB +14/+9/+4; Grap +12; Full Atk +21/+16/+11 melee (1d6+8/16-20/x3, machete) or 20/+15/+10 melee (1d6+6/17-20, cleaver) or +20/+15/+10 melee (1d4+6/17-20, knife) or +20/+15/+10 melee (1d8+6, spear) or +19 melee (1d8+6, unarmed strike); SQ darkvision 60 ft., undead; AL evil; SV Fort +10, Ref +8, Will +5; AP 12; Rep +8; Str 22, Dex 10, Con --, Int 10, Wis 8, Cha 3. Skills: Climb +12 (6), Hide +7 (5), Intimidate +6 (10), Listen +10 (11), Move Silently +7 (5), Navigate +12 (10), Spot +10 (11), Survival +16 (15). Feats: Alertness, Archaic Weapons Proficiency, Armour Proficiency (light), Brawl, Cleave, Far Shot, Great Fortitude, Guide, Improved Brawl, Improved Critical (cleaver), Improved Critical (knife), Improved Critical (machete), Improved Initiative, Power Attack (up to +14), Renown, Simple Weapons Proficiency, Stealthy, Track. Occupation: None (Supernatural killing machine doesn't count). Talents: (Tough) Robust, DR 1/-, DR 2/-, DR 3/-, second wind (Slasher) weapon focus (machete), stalking, smash, death flesh, augmented critical (machete), improved reaction, weapon specialization (machete), critical strike, sequel. Possessions: Machete, cleaver, knife, spear, hockey mask, worm-eaten coveralls. Jason Voorhees (1946-1957) was the son of Pamela Voorhees. He died when he drowned in Crystal Lake at the age of 11; the Camp Crystal Lake counselors who should have been on duty were not there. Pamela lost her mind and started attacking the campground. Despite her best attempts to keep the camp closed, it reopened several times, until she totally snapped and started murdering the counselors. She took ten lives before Annie, the last surviving counselor, decapitated her. Annie was murdered several months later by an unknown assailant. The camp was reopened, but the murders began again; Jason had somehow come back from death, wearing a pillowcase over his head. He killed six before a female counselor took him down with a machete to the shoulder. It didn't stop him, and Jason came back for more, taking a hockey mask from one of his next kills and wearing one ever since. An axe to the head brought him down, but he came back from death at the morgue, and carved a bloody trail back to Crystal Lake, where a 12-year old boy, Tommy Jarvis, brought him down and hacked at his corpse relentlessly. Jason was buried, and Tommy was sent to a mental institution. When Tommy was transferred to Pinehurst, the killings began again. However, this time, "Jason" was the father of one of the Pinehurst patients who was brutally killed by another. Tommy, plagued by hallucinations, dug up Jason's body and impaled it repeatedly with an iron spike. Lightning hit the spike, reviving the killer, and he returned to Crystal Lake (renamed Forest Green), killing many more before Tommy drew him out into the lake and chained him to a heavy rock at the bottom. A psychokinetic woman accidentally brought him back to the surface, where he killed more until he was returned to his watery tomb. A passing boat's anchor snagged an underwater cable and zapped him, restoring him to life. He climbed on board and killed the occupants, and boarded another boat. The boat arrived in Manhattan, and he killed more until he was destroyed in the sewers by a flood of toxic wastes. New Advanced Class (This advanced class is Open Game Content as defined under the Open Game License) Slasher Requirements To qualify to become a Slasher, a character must fulfill the following criteria. Base Attack Bonus: +3. Feat: Improved Critical (any slashing melee weapon). Creature Type: Undead. Allegiance: Evil. Special: Must have been killed by the direct or indirect action of one or more teenagers. Class Information Hit Die: 1d12 Action Points: 4 + one-half character level, rounded down, every time the character attains a new level in this class. Class Skills The Slasher's class skills (and the key ability for each skill) are: Climb (Str), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Navigate (Int), Spot (Wis), Survival (Wis). Skill Points at Each Level: 4 + Int modifier. Table: The Slasher Base Class Attack Fort Ref Will Defence Reputation Level Bonus Save Save Save Special Bonus Bonus 1st +0 +1 +1 +0 Weapon Focus, +1 +0 lethal fists 2nd +1 +2 +2 +0 Stalking, smash +1 +0 3rd +2 +2 +2 +1 Bonus feat +2 +0 4th +3 +2 +2 +1 Death flesh +2 +0 5th +3 +3 +3 +1 Augmented crit. +3 +1 6th +4 +3 +3 +2 Bonus feat +3 +1 7th +5 +4 +4 +2 Improved +4 +1 reaction 8th +6 +4 +4 +2 Weapon +4 +1 Specialization 9th +6 +4 +4 +3 Critical strike +5 +2 10th +7 +5 +5 +3 Sequel +5 +2 Class Features The following features pertain to the Slasher advanced class. Weapon Focus At 1st level, a Slasher gains the Weapon Focus class feature, providing the benefit of the feat with the same name. The Slasher adds +1 to all attack rolls made using the weapon that he has applied the Improved Critical feat to. If he has more than one Improved Critical feat, the Slasher must select one as a signature weapon. Lethal Fists At 1st level, a Slasher's unarmed strikes do lethal damage. He can choose to inflict non-lethal damage without penalty. Stalking Beginning at 2nd level, a Slasher can relentlessly pursue one unfortunate creature. The Slasher simply walks and will be right behind his victim, no matter how fast the victim can run. Each round, the Slasher can teleport to any location between 30 feet and 60 feet from the chosen victim. This supernatural ability lasts a number of rounds equal to the Slasher's class level, and can be used up to three times each day. Smash Also at 2nd level, a Slasher inflicts double damage when striking objects such as doors, walls, weapons, etc. In addition, the Slasher gains a +4 bonus to all Strength checks involving the breaking of objects, like breaking down a door or snapping chains. Bonus Feats At 3rd and 6th level, the Slasher gets a bonus feat. The bonus feat must be selected from the following list, and the Slasher must meet all the prerequisites of the feat to select it. Archaic Weapons Proficiency, Armour Proficiency (light), Armour Proficiency (medium), Armour Proficiency (heavy), Brawl, Cleave, Combat Reflexes, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved Brawl, Improved Knockout Punch, Knockout Punch, Power Attack, Stealthy, Track. Death Flesh At 4th level, the Slasher's skin toughens. He gains a +2 natural armour bonus. If the Slasher already has natural armour, this bonus stacks. Augmented Critical At 5th level, the Slasher's focused weapon's threat range and critical multiplier increase by one, for example, from 17-20/x2 to 16-20/x3. Improved Reaction At 7th level, a Slasher gains a +2 competence bonus on initiative checks. Weapon Specialization At 8nd level, a Slasher gains weapon specialization with the weapon that he has applied the Weapon Focus class feature to. The Slasher gets a +2 bonus on damage rolls with the chosen weapon. Critical Strike At 9th level, a Slasher gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he has applied weapon specialization to, eliminating the need to make a roll to confirm the critical hit. Sequel At 10th level, a Slasher gains the ability to return from apparent destruction; 1d6 years after the Slasher is destroyed, a chain of events will occur that will bring him back from death.